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Makin' cake and the meaning in games. Design and semantics of form and movement DeSForM , p. Daniel Cermak-Sassenrath, Clinton Watkins. Shadow Showdown. Designing Games with Patterns.

DeSForM 2008 Design & Semantics of Form & Movement Proceedings

In: Colab Journal: Creative Technologies. Daniel Cermak-Sassenrath, Charles Walker. S t imulating interdisciplinarity. Faringdon, Libri Publishing, , p. New Zealand.

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  5. Proceedings of the Conference in Honour of the 90th Birthday of Freeman Dyson.
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In: Mark Wolf Ed. Box Me Dumb Human. Auckland, NZ, July , , p. Four installations inviting playful interaction. Design and semantics of form and movement. Wellington, NZ, April , , p. Dale Zinn Eds.

Andrea Cera

Orlando, US, March , , p. Logic and Structure of the Computer Game. Potsdam, Potsdam University Press, , p. Proposal for an Installation of Four Games. Project Report, University of Bremen, Bernard Robben, Daniel Cermak-Sassenrath. Bielefeld, transcript, ; Ph. Daniel Cermak-Sassenrath, Jobst Prinzhorn.

Experimente in be-greifbarem Sound Experiments in Tangible Sound. Unvollendet - und zwar aus Prinzip!

MFA Interdisciplinary Design

Bremen, September , Valeria Borsotti, Daniel Cermak-Sassenrath. Hacking Toys. BreakIT workshop session.

Publications Edgar Rodriguez | School of Design | Victoria University of Wellington

GPU Rig Design. Daniel Cermak-Sassenrath, Torill Mortensen.

The Viking Game. Amiga Retro Gaming. Artist talk and installation. Playful Practices for Living with Algorithms. Politics of the Machines - Art and After conference. Copenhagen, DK, May , Those Algorithmic Lives of Ours. Hacking WiFi Locks. BreakIT Extra workshop session. Winding Wonder Pickups. Panel member.

How should video games be exhibited? Arduino Workshop. Hit Parade. Preparing Culture Night Exhibits. Meet Watts in the World of Virtual Energy. Daniel Cermak-Sassenrath, Nanna Holdgaard.

1. Introduction

Museum Projection Displays. Pickup Winding. Winding Guitar Pickups. Flying Things. Sara Tarby, Daniel Cermak-Sassenrath. Screamy Bird. Digital game. Daniel Cermak-Sassenrath, Martin Pichlmair.

Book Subject Areas

Slotcars - Race Day. Copenhagen, DK, Apr 22, Etching PCB Boards. Stefanos Monastiridis, Daniel Cermak-Sassenrath. Design a Physical Sound Game. Daniel Cermak-Sassenrath, Hugo Mulder. Building Slot Cars - Roll Out. Audio Twister. Kulturnatten , Copenhagen, DK, Oct 9, Installation and artist talk.

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  • Publications Edgar Rodriguez.
  • Daniel Cermak-Sassenrath, ITU Copenhagen.
  • Building Arcade Joysticks. Introduction to Physical Computing. Hacking a Parking Meter. Making as an Educational Strategy. Hacking the City's Parking Meters. Field trip to Santa's workshop. Not Available in Your Country.